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Robotic Coding (OTOBOT)
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Created on
2/7/2024 1:55:40 PM
Updated on
3/25/2024 1:48:17 PM
URL of the product page
https://alderishop.com/robotic-coding-otobot-4/
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English
العربية
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السلوفاكية (سلوفاكيا)
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<ul><li>Our robot is specially produced for the use of preschool students.</li><li> with our robot Game supported by giving the basics of coding education; sorting, debugging, algorithm creation etc.</li><li>Topics can be covered.</li><li>3 separate activity mats are provided with our robot.</li><li>These are Professions, Animal Kingdom, Star Trek activity mats.</li><li>After the robot's on-off switch is turned to position 1 as shown in the Back Drawing, the robot's lights will flash 2 times. </li><li>Our robot is ready to code.</li><li>Coding is done for the given tasks with the help of the buttons below.</li><li>Top Drawing-2 Forward Movement Button</li><li>Top Drawing-3 Left Movement Button</li><li>Top Drawing-4 Right Movement Button</li><li>Top Drawing-5 Wait Button</li><li>Top Drawing-6 Back Movement Button</li><li>Top Drawing-7 Play Button</li><li>Top Drawing-8 Delete Button</li><li>Forward and backward buttons move our robot 1 unit forward or backward on the mat.</li><li>Right and left buttons turn our robot right or left at 90 degree angles.</li><li>The Wait button makes our robot wait in place for 3 seconds.</li><li>With the Play button, the processed codes are run sequentially.</li><li>If incorrect coding was done during programming, the memory is deleted with the Delete button.</li><li>Our robot automatically deletes its memory after processing the codes. </li><li>To make a new algorithm, you can start by pressing any of the action buttons.</li><li>Algorithm is a way designed to solve a certain problem or achieve a certain goal.</li><li> In computer science, they are sequential operations defined to do a job, starting from an initial state and ending in a clearly defined final state.</li><li>Our robot looks towards the "Nurse" from the frame where the "Software Developer" is located. </li><li>We want to take it to the frame where the “pilot” is. </li><li>We can write numerous Algorithms like shown below to define this path.</li><li>All of these algorithms achieve the result we want.</li></ul>
Our robot is specially produced for the use of preschool students.
with our robot Game supported by giving the basics of coding education; sorting, debugging, algorithm creation etc.
Topics can be covered.
3 separate activity mats are provided with our robot.
These are Professions, Animal Kingdom, Star Trek activity mats.
After the robot's on-off switch is turned to position 1 as shown in the Back Drawing, the robot's lights will flash 2 times.
Our robot is ready to code.
Coding is done for the given tasks with the help of the buttons below.
Top Drawing-2 Forward Movement Button
Top Drawing-3 Left Movement Button
Top Drawing-4 Right Movement Button
Top Drawing-5 Wait Button
Top Drawing-6 Back Movement Button
Top Drawing-7 Play Button
Top Drawing-8 Delete Button
Forward and backward buttons move our robot 1 unit forward or backward on the mat.
Right and left buttons turn our robot right or left at 90 degree angles.
The Wait button makes our robot wait in place for 3 seconds.
With the Play button, the processed codes are run sequentially.
If incorrect coding was done during programming, the memory is deleted with the Delete button.
Our robot automatically deletes its memory after processing the codes.
To make a new algorithm, you can start by pressing any of the action buttons.
Algorithm is a way designed to solve a certain problem or achieve a certain goal.
In computer science, they are sequential operations defined to do a job, starting from an initial state and ending in a clearly defined final state.
Our robot looks towards the "Nurse" from the frame where the "Software Developer" is located.
We want to take it to the frame where the “pilot” is.
We can write numerous Algorithms like shown below to define this path.
All of these algorithms achieve the result we want.
Product name
Short description
Full description
<ul><li>Our robot is specially produced for the use of preschool students.</li><li>with our robot Game supported by giving the basics of coding education; sorting, debugging, algorithm creation etc.</li><li>Topics can be covered.</li><li>3 separate activity mats are provided with our robot.</li><li>These are Professions, Animal Kingdom, Star Trek activity mats.</li><li>After the robot's on-off switch is turned to position 1 as shown in the Back Drawing, the robot's lights will flash 2 times.</li><li>Our robot is ready to code.</li><li>Coding is done for the given tasks with the help of the buttons below.</li><li>Top Drawing-2 Forward Movement Button</li><li>Top Drawing-3 Left Movement Button</li><li>Top Drawing-4 Right Movement Button</li><li>Top Drawing-5 Wait Button</li><li>Top Drawing-6 Back Movement Button</li><li>Top Drawing-7 Play Button</li><li>Top Drawing-8 Delete Button</li><li>Forward and backward buttons move our robot 1 unit forward or backward on the mat.</li><li>Right and left buttons turn our robot right or left at 90 degree angles.</li><li>The Wait button makes our robot wait in place for 3 seconds.</li><li>With the Play button, the processed codes are run sequentially.</li><li>If incorrect coding was done during programming, the memory is deleted with the Delete button.</li><li>Our robot automatically deletes its memory after processing the codes.</li><li>To make a new algorithm, you can start by pressing any of the action buttons.</li><li>Algorithm is a way designed to solve a certain problem or achieve a certain goal.</li><li>In computer science, they are sequential operations defined to do a job, starting from an initial state and ending in a clearly defined final state.</li><li>Our robot looks towards the "Nurse" from the frame where the "Software Developer" is located.</li><li>We want to take it to the frame where the “pilot” is.</li><li>We can write numerous Algorithms like shown below to define this path.</li><li>All of these algorithms achieve the result we want.</li></ul>
Our robot is specially produced for the use of preschool students.
with our robot Game supported by giving the basics of coding education; sorting, debugging, algorithm creation etc.
Topics can be covered.
3 separate activity mats are provided with our robot.
These are Professions, Animal Kingdom, Star Trek activity mats.
After the robot's on-off switch is turned to position 1 as shown in the Back Drawing, the robot's lights will flash 2 times.
Our robot is ready to code.
Coding is done for the given tasks with the help of the buttons below.
Top Drawing-2 Forward Movement Button
Top Drawing-3 Left Movement Button
Top Drawing-4 Right Movement Button
Top Drawing-5 Wait Button
Top Drawing-6 Back Movement Button
Top Drawing-7 Play Button
Top Drawing-8 Delete Button
Forward and backward buttons move our robot 1 unit forward or backward on the mat.
Right and left buttons turn our robot right or left at 90 degree angles.
The Wait button makes our robot wait in place for 3 seconds.
With the Play button, the processed codes are run sequentially.
If incorrect coding was done during programming, the memory is deleted with the Delete button.
Our robot automatically deletes its memory after processing the codes.
To make a new algorithm, you can start by pressing any of the action buttons.
Algorithm is a way designed to solve a certain problem or achieve a certain goal.
In computer science, they are sequential operations defined to do a job, starting from an initial state and ending in a clearly defined final state.
Our robot looks towards the "Nurse" from the frame where the "Software Developer" is located.
We want to take it to the frame where the “pilot” is.
We can write numerous Algorithms like shown below to define this path.
All of these algorithms achieve the result we want.
Product name
Short description
Full description
<ul><li>اللعبة مدعومة بإعطاء أساسيات تعليم البرمجة،الفرز والتصحيح، إنشاء الخوارزمية وما إلى ذلك.</li><li>يتم توفير 3 سجادات أنشطة منفصلة مع الروبوت الخاص بنا.</li><li>هذه هي سجادات الأنشطة الخاصة بالمهن ومملكة الحيوانات وStar Trek.</li><li>بعد تشغيل مفتاح التشغيل والإيقاف الخاص بالروبوت إلى الموضع 1 كما هو موضح في الرسم الخلفي، ستومض أضواء الروبوت مرتين.</li><li> الروبوت الخاص بنا جاهز للتشفير.</li><li>يتم إرسال بساط اللعب في مجموعة مع المنتج.</li><li>تتم عملية الترميز للمهام المحددة بمساعدة الأزرار أدناه.</li><li>الرسم العلوي-2 زر الحركة للأمام</li><li>الرسم العلوي-3 زر الحركة الأيسر</li><li>الرسم العلوي-4 زر الحركة الأيمن</li><li> أعلى الرسم - 5 زر الانتظار</li><li>الرسم العلوي-6 زر الحركة الخلفية</li><li>زر التشغيل العلوي للرسم -7</li><li>زر الحذف العلوي للرسم -8</li><li>تعمل الأزرار الأمامية والخلفية على تحريك الروبوت الخاص بنا بمقدار وحدة واحدة للأمام أو للخلف على السجادة.</li><li>تعمل الأزرار اليمنى واليسرى على تحويل الروبوت إلى اليمين أو اليسار بزاوية 90 درجة.</li><li>زر الانتظار يجعل الروبوت الخاص بنا ينتظر في مكانه لمدة 3 ثوانٍ.</li><li>باستخدام زر التشغيل، يتم تشغيل الرموز المعالجة بشكل تسلسلي.</li><li>إذا تم إجراء ترميز غير صحيح أثناء البرمجة، فسيتم حذف الذاكرة باستخدام زر الحذف.</li><li>يقوم الروبوت الخاص بنا بحذف ذاكرته تلقائيًا بعد معالجة الرموز.</li><li> لإنشاء خوارزمية جديدة، يمكنك البدء بالضغط على أي من أزرار الإجراءات.</li><li>الخوارزمية هي طريقة مصممة لحل مشكلة معينة أو تحقيق هدف معين. </li><li>في علوم الكمبيوتر، هي عمليات متسلسلة محددة للقيام بعمل ما، تبدأ من حالة أولية وتنتهي بحالة نهائية محددة بوضوح.</li><li>ينظر الروبوت الخاص بنا نحو "الممرضة" من الإطار الذي يوجد به "مطور البرامج". نريد أن نأخذه إلى الإطار حيث يوجد "الطيار".</li><li>يمكننا كتابة العديد من الخوارزميات كما هو موضح أدناه لتحديد هذا المسار. </li><li>كل هذه الخوارزميات تحقق النتيجة التي نريدها.</li></ul>
اللعبة مدعومة بإعطاء أساسيات تعليم البرمجة،الفرز والتصحيح، إنشاء الخوارزمية وما إلى ذلك.
يتم توفير 3 سجادات أنشطة منفصلة مع الروبوت الخاص بنا.
هذه هي سجادات الأنشطة الخاصة بالمهن ومملكة الحيوانات وStar Trek.
بعد تشغيل مفتاح التشغيل والإيقاف الخاص بالروبوت إلى الموضع 1 كما هو موضح في الرسم الخلفي، ستومض أضواء الروبوت مرتين.
الروبوت الخاص بنا جاهز للتشفير.
يتم إرسال بساط اللعب في مجموعة مع المنتج.
تتم عملية الترميز للمهام المحددة بمساعدة الأزرار أدناه.
الرسم العلوي-2 زر الحركة للأمام
الرسم العلوي-3 زر الحركة الأيسر
الرسم العلوي-4 زر الحركة الأيمن
أعلى الرسم - 5 زر الانتظار
الرسم العلوي-6 زر الحركة الخلفية
زر التشغيل العلوي للرسم -7
زر الحذف العلوي للرسم -8
تعمل الأزرار الأمامية والخلفية على تحريك الروبوت الخاص بنا بمقدار وحدة واحدة للأمام أو للخلف على السجادة.
تعمل الأزرار اليمنى واليسرى على تحويل الروبوت إلى اليمين أو اليسار بزاوية 90 درجة.
زر الانتظار يجعل الروبوت الخاص بنا ينتظر في مكانه لمدة 3 ثوانٍ.
باستخدام زر التشغيل، يتم تشغيل الرموز المعالجة بشكل تسلسلي.
إذا تم إجراء ترميز غير صحيح أثناء البرمجة، فسيتم حذف الذاكرة باستخدام زر الحذف.
يقوم الروبوت الخاص بنا بحذف ذاكرته تلقائيًا بعد معالجة الرموز.
لإنشاء خوارزمية جديدة، يمكنك البدء بالضغط على أي من أزرار الإجراءات.
الخوارزمية هي طريقة مصممة لحل مشكلة معينة أو تحقيق هدف معين.
في علوم الكمبيوتر، هي عمليات متسلسلة محددة للقيام بعمل ما، تبدأ من حالة أولية وتنتهي بحالة نهائية محددة بوضوح.
ينظر الروبوت الخاص بنا نحو "الممرضة" من الإطار الذي يوجد به "مطور البرامج". نريد أن نأخذه إلى الإطار حيث يوجد "الطيار".
يمكننا كتابة العديد من الخوارزميات كما هو موضح أدناه لتحديد هذا المسار.
كل هذه الخوارزميات تحقق النتيجة التي نريدها.
Product name
Short description
Full description
<ul><li>Robotumuz okul öncesi öğrencilerinin kullanımı için özel olarak üretilmiştir. </li><li>Robotumuz ile kodlama eğitiminin temelleri verilerek oyun destekli; sıralama yapma, hata ayıklama, algoritma oluşturma vb. </li><li>konular işlenebilecektir.</li><li>Robotumuzla beraber 3 ayrı etkinlik matı verilmektedir.</li><li>Bunlar Meslekler, Hayvanlar Alemi, Uzay Yolu etkinlik matlarıdır.</li><li>Robotun açma-kapama anahtarı Arka Çizimde gösterildiği gibi 1 konumuna getirildikten sonra robotun ışıkları 2 defa yanıp sönecektir.</li><li>Robotumuz kodlamaya hazırdır.</li><li>Aşağıdaki butonlar yardımı ile verilen görevler için kodlama yapılır.</li><li>Üst Çizim-2 İleri Hareket Butonu</li><li>Üst Çizim-3 Sol Hareket Butonu</li><li>Üst Çizim-4 Sağ Hareket Butonu</li><li>Üst Çizim-5 Bekleme Butonu</li><li>Üst Çizim-6 Geri Hareket Butonu</li><li>Üst Çizim-7 Oynat Butonu</li><li>Üst Çizim-8 Sil Butonu</li><li>İleri ve geri butonları robotumuzu mat üzerinde 1 birim ileri veya geri hareket ettirir.</li><li>Sağ ve sol butonları robotumuzu 90 derecelik açılar ile sağa veya sola döndürür.</li><li>Bekle butonu robotumuzu 3 saniye boyunca bulunduğu yerde bekletir.</li><li>Oynat butonu ile işlenen kodlar sırası ile çalıştırılır.</li><li>Sil butonu ile programlama sırasında yanlış kodlama yapıldı ise hafıza silinir.</li><li>Robotumuz kodları işleyip durduktan sonra hafızasını otomatik olarak silmektedir. </li><li>Yeni algoritma yapmak için hareket butonlarından herhangi birine basarak başlayabilirsiniz.</li><li>Algoritma, belli bir problemi çözmek veya belirli bir amaca ulaşmak için tasarlanan yol.</li><li>Bilgisayar biliminde bir işi yapmak için tanımlanan, bir başlangıç durumundan başladığında, açıkça belirlenmiş bir son durumunda sonlanan, sıralı işlemlerdir.</li><li>Robotumuz “Yazılımcı” nın bulunduğu kareden “Hemşire”ye doğru bakıyor.</li><li> “Pilot” un olduğu kareye götürmek istiyoruz.</li><li>Bu yolu tanımlamak için aşağıda gösterilen gibi çok sayıda Algoritma yazabiliriz. </li><li>Bu algoritmaların hepsi bizim istediğim sonuca ulaştırıyor.</li></ul>
Robotumuz okul öncesi öğrencilerinin kullanımı için özel olarak üretilmiştir.
Robotumuz ile kodlama eğitiminin temelleri verilerek oyun destekli; sıralama yapma, hata ayıklama, algoritma oluşturma vb.
konular işlenebilecektir.
Robotumuzla beraber 3 ayrı etkinlik matı verilmektedir.
Bunlar Meslekler, Hayvanlar Alemi, Uzay Yolu etkinlik matlarıdır.
Robotun açma-kapama anahtarı Arka Çizimde gösterildiği gibi 1 konumuna getirildikten sonra robotun ışıkları 2 defa yanıp sönecektir.
Robotumuz kodlamaya hazırdır.
Aşağıdaki butonlar yardımı ile verilen görevler için kodlama yapılır.
Üst Çizim-2 İleri Hareket Butonu
Üst Çizim-3 Sol Hareket Butonu
Üst Çizim-4 Sağ Hareket Butonu
Üst Çizim-5 Bekleme Butonu
Üst Çizim-6 Geri Hareket Butonu
Üst Çizim-7 Oynat Butonu
Üst Çizim-8 Sil Butonu
İleri ve geri butonları robotumuzu mat üzerinde 1 birim ileri veya geri hareket ettirir.
Sağ ve sol butonları robotumuzu 90 derecelik açılar ile sağa veya sola döndürür.
Bekle butonu robotumuzu 3 saniye boyunca bulunduğu yerde bekletir.
Oynat butonu ile işlenen kodlar sırası ile çalıştırılır.
Sil butonu ile programlama sırasında yanlış kodlama yapıldı ise hafıza silinir.
Robotumuz kodları işleyip durduktan sonra hafızasını otomatik olarak silmektedir.
Yeni algoritma yapmak için hareket butonlarından herhangi birine basarak başlayabilirsiniz.
Algoritma, belli bir problemi çözmek veya belirli bir amaca ulaşmak için tasarlanan yol.
Bilgisayar biliminde bir işi yapmak için tanımlanan, bir başlangıç durumundan başladığında, açıkça belirlenmiş bir son durumunda sonlanan, sıralı işlemlerdir.
Robotumuz “Yazılımcı” nın bulunduğu kareden “Hemşire”ye doğru bakıyor.
“Pilot” un olduğu kareye götürmek istiyoruz.
Bu yolu tanımlamak için aşağıda gösterilen gibi çok sayıda Algoritma yazabiliriz.
Bu algoritmaların hepsi bizim istediğim sonuca ulaştırıyor.
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Allow customer reviews
Show on home page
Display order
Limited to stores
All stores
Alderi Shop
Limited to customer roles
Require other products are added to the cart
Required product IDs
Automatically add these products to the cart
Is gift card
Gift card type
Virtual
Physical
Recurring product
Cycle length
Cycle period
Days
Weeks
Months
Years
Total cycles
Shipping enabled
Delivery time
Free shipping
Additional shipping charge
USD
Quantity unit
Unspecified
Piece
Seri
Weight
Weight
Price
Box
Parcel
Palette
Unit
Sack
Bag
Can
Packet
Bar
Bottle
Glass
Bunch
Roll
Cup
Bundle
Barrel
Set
Bucket
meter
Container
Product Unit Id
Unspecified
KG
G
Lt
TON
ml
Weight
milliliter
Length
centimeter
Width
centimeter
Height
centimeter
Box Weight
Item Count In Box
Box Price
USD
Boxes Count In Container
Container Price
USD
Tax exempt
Tax category
Tax free
Books
Electronics & Software
Downloadable Products
Jewelry
Apparel & Shoes
Is Electronic Service
Add Video
Video
Options
Exclude first image from gallery
Add a new picture
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Main media file
111ddaee-613c-48a4-86e5-ec1ffadeaa90.webp
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Main media file
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Standard
English
العربية
Turkce
Russian (Russia)
السلوفاكية (سلوفاكيا)
Title tag
Meta description
Meta keywords
URL alias
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Title tag
Meta description
Meta keywords
URL alias
Title tag
Meta description
Meta keywords
URL alias
Title tag
Meta description
Meta keywords
URL alias
Title tag
Meta description
Meta keywords
URL alias
Title tag
Meta description
Meta keywords
URL alias
Download
Downloadable product
Download file
Upload file
Enter URL
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Save
Version
Options
Unlimited downloads
Max. downloads
Number of days
Days
Download activation type
When order is paid
Manually
Has user agreement
User agreement text
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Has sample download file
Sample download file
Upload file
Enter URL
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Copy set options
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Merge all options
Delete existing options
Copy product
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Number of copies
New product name
Published
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